I do not care about licenses and menues but about gameplay. I play just online games and only few games offline. ![]() I only play PES and I have never tried FIFA. Once again Konami has truly done it again!!! Not only that, but reduced stamina and fatigue can truly lead to passes or crosses becoming harder to execute as well, and this feels like this is a huge step up, when compared to the arcadeyness of FIFA 19. Some shots will literally fiss like a rocket, others might not be so lucky and may miss or go over the goal lines. Master League, this year helps you to customise your managerial careers, in which is the best major overhaul this time, compared to PES 2018's game.įinally, lets talk about the Exhibition matches, well the dynamic stamina systems feel absolutely realistic and, truly reflects on that of the real football world, for example, say if, a players like Messi or Ronaldo's stamina was particularly low, then that would make it incredibly harder to shoot to get the ball in the back of the net. The all new M圜lub features in this game allows you to auction players within the Auction Market, which has received a number of major revamps this time around, allowing you to bid for those most wanted players. Secondly, lets talk about the modes, well PES 2019 has always been a dominating factor, when it comes to its modes, and PES 2019, truly outperforms in this regards. I can imagine playing this in the car on long trips (hopefully not while driving).Firstly, I would like to say that PES 2019, truly looks and feels like a football game, when compared to the EA Sports franchise FIFA, the animations are fluid, the transitions when either on the ball, or off the ball feel extremely smooth and the ball physics feel remarkable. If you have the new 'gen-con' system or portable genesis cart handheld, this is a wonderful addition to the pre-programmed games on there. And of course they saved the best song for last. The last stage is a floating road made of glass, and as you cross the line the credits roll as your car continues upward until all that is visible is the transparent road and the stars. You finish the game regardless of what 'position' you came in, as if the game respects the long journey you completed to finish. The end of the game is done beautifully, and is an experience that has stayed with me since first beating it at age 10 or so. I think this was actually a great decision on the part of the design team, as the 'specs' and 'models' and playable characters of other games can sometimes detract from the over-all experience, as players spend time wondering if they are really getting 'the best' out of their choices. There aren't any 'upgrades', your car is your car, the best car, and there's no need to or chance to drive anything else. You can ride them down or ignore them, falling off the track results in your car being 're-set' (Mario Kart style), and the animations for flipping, spinning and deflecting are done stylishly. It is still a race, and you are reminded as opponents clip your car when passing. From a sunrise over a vinyard setting in france to a dark future-chicago the hum of your engine is met with driving beat that always suits the surroundings. Each section is divided into stages, prior to each stage the road forks - and you choose which stage to drive. You do not drive in a circle, there are no 'laps' - The highways of the world are your racetrack. The focus when playing OutRun is on the experience, the sound, the visuals. I've played and loved the Gran Turismo simulators, but this isn't that. ![]() Usually when a person plays a racing game, the focus is on the win, on the curve, on the other cars. OutRun 2019 succeeds in all it aims to do, mainly because it focuses on several strong points and creates a very polished atmosphere. Games are about experiences, they replicate, create, and hopefully convey a story, a feeling, or a scenario. I personally don't think that the game needed a story, but maybe a little more of one wouldn't have hurt. One of the few games where you ACTUALLY want to listen to the music from the game via the main menu. ![]() Rewarding whether you're skilled or unskilled. Very simple design, very good focus on creating an experience without letting useless 'features' take away from it. Visuals are unique, almost Dark-Deco styling. Controls are easy to pick up, and tight.
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